These are my observations from using either post processor on it's own without ENB. I can clearly see it when I move close to objects like lampposts, but none of these AA techniques is able to fix the horrible jittering I get on textures that are further away. I did a lot of testing during the last few days and I've come to the conclusion that SMAA, SweetFX and FXAA Injector are pretty much useless. I don't see this flickering with hardware AA, but of course that's not an option with ENB.ĭoes anyone else have this problem too? Or am I expecting too much and this is just how software AA looks? For this video I enabled Edge and Subpixel AA in enblocal.ini It doesn't matter whether I use ENB's Edge and/or Subpixel AA or SMAA with highest preset. I had another video for that but youtube made it look like everything was ok lol. But also thin objects like ropes or metal bars are affected. It's actually even worse in game but youtube's compression seems to filter some of it. You may have to watch in HD and fullscreen to see it properly. Check this short video to see what I mean. It does work, but it causes an annoying flickering in mid to far distance on certain objects. Ever since using ENB I wasn't really happy with the anti aliasing.
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